

Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.ĭurability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.Ĭrystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies ]. (Example, 110 is a 10% boost)īleed: The amount of bleed damage the weapon does.
#Swords and souls secret boss full#
The following categories of weapons have details on their base damage, and all individual pages feature infusion charts, with some extending to full moveset videos.Īttack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.Ĭritical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. Some players choose weapons for their cosmetic appearance, but in most cases it is advisable to refer to the scaling and Upgrades of weapons to determine if the output is beneficial to the character in pve, pvp or both. Players can craft Character Builds around specific weapons that have specific movesets, deal good damage, or are easily obtained at the level range the player wants to play in. For definitions of terms and images used in the weapons tables and pages, refer to the Table Key and Weapon Heading Key, at the bottom of the page.You can also create Boss Soul Weapons which are crafted from the souls that are dropped by certain bosses.See Damage Types to understand the different ways that damage numbers are calculated and resolved.See Weapon Scaling to understand what the Parameter Bonus letters mean.Weapon damage formula is: (base damage)*(n/10+1) where n is the number of upgrades.The game hopes to create a bond between the player and their chosen weapon A player will be able to dedicate themselves to mastering one weapon, and expect to perform well regardless of the choice.

The player is encouraged to discover and learn the playstyle of weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. Weapons are a very strategic and important choice for the player in Dark Souls and Dark Souls Remastered.
